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HPDC
2007
IEEE
16 years 27 days ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
ICC
2007
IEEE
120views Communications» more  ICC 2007»
16 years 27 days ago
A Peer-to-Peer Approach for Remote Rendering and Image Streaming in Walkthrough Applications
— Motivated by the widespread of file and video streaming over peer-to-peer networks, we propose to investigate the design of a peer-to-peer solution for image-based remote walk...
Azzedine Boukerche, Richard Werner Nelem Pazzi
ICCV
2007
IEEE
16 years 27 days ago
PEYE: Toward a Visual Motion Based Perceptual Interface for Mobile Devices
We present the architecture and algorithm design of a visual motion based perceptual interface for mobile devices with cameras. In addition to motion vector, we use the term “vis...
Gang Hua, Ting-Yi Yang, Srinath Vasireddy
ICDM
2007
IEEE
101views Data Mining» more  ICDM 2007»
16 years 27 days ago
Lightweight Distributed Trust Propagation
Using mobile devices, such as smart phones, people may create and distribute different types of digital content (e.g., photos, videos). One of the problems is that digital content...
Daniele Quercia, Stephen Hailes, Licia Capra
ICEBE
2007
IEEE
151views Business» more  ICEBE 2007»
16 years 27 days ago
Systematic Security Analysis for Service-Oriented Software Architectures
Due to the dramatic increase in intrusive activities architecture security analysis and design has emerged as an important aspect of the development of software services. It is a ...
Yanguo Liu, Issa Traoré
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