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GROUP
2009
ACM
16 years 1 months ago
Usability heuristics for networked multiplayer games
Networked multiplayer games must support a much wider variety of interactions than single-player games because networked games involve communication and coordination between playe...
David Pinelle, Nelson Wong, Tadeusz Stach, Carl Gu...
SIGCOMM
2009
ACM
16 years 1 months ago
Resonance: dynamic access control for enterprise networks
Enterprise network security is typically reactive, and it relies heavily on host security and middleboxes. This approach creates complicated interactions between protocols and sys...
Ankur Kumar Nayak, Alex Reimers, Nick Feamster, Ru...
IEEEPACT
2008
IEEE
16 years 1 months ago
Characterizing and modeling the behavior of context switch misses
One of the essential features in modern computer systems is context switching, which allows multiple threads of execution to time-share a limited number of processors. While very ...
Fang Liu, Fei Guo, Yan Solihin, Seongbeom Kim, Abd...
ROBOCOMM
2007
IEEE
16 years 29 days ago
A networked robot system for wireless network emulation
Abstract—A major barrier to advancing modern wireless networking research is the lack of an effective wireless network simulation platform that simultaneously offers high fideli...
Tzi-cker Chiueh, Rupa Krishnan, Pradipta De, Jui-H...
ISPASS
2006
IEEE
16 years 21 days ago
Critical path analysis of the TRIPS architecture
Fast, accurate, and effective performance analysis is essential for the design of modern processor architectures and improving application performance. Recent trends toward highly...
Ramadass Nagarajan, Xia Chen, Robert G. McDonald, ...
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