We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
We present a performance-oriented refinement approach that refines a perfectly synchronous communication model onto Network-on-Chip (NoC) communication. We first identify four bas...
This paper presents our design and experiment of a computer-assisted class laboratory on vectors in high-school. Our main goal is to improve the acquisition on notions by all pupi...
Increased platform heterogeneity and varying resource availability in distributed systems motivates the design of resource-aware applications, which ensure a desired performance l...
A number of library-based parallel and sequential network simulators have been designed. This paper describes a library, called GloMoSim (for Global Mobile system Simulator), for ...