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CSCW
2006
ACM
15 years 10 months ago
Strangers and friends: collaborative play in world of warcraft
We analyze collaborative play in an online video game, World of Warcraft, the most popular personal computer game in the United States, with significant markets in Asia and Europe...
Bonnie A. Nardi, Justin Harris
DSD
2006
IEEE
95views Hardware» more  DSD 2006»
15 years 10 months ago
Towards Performance-Oriented Pattern-Based Refinement of Synchronous Models onto NoC Communication
We present a performance-oriented refinement approach that refines a perfectly synchronous communication model onto Network-on-Chip (NoC) communication. We first identify four bas...
Zhonghai Lu, Ingo Sander, Axel Jantsch
EDUTAINMENT
2006
Springer
15 years 10 months ago
Computer-Assisted Teaching in Class Situation: A High-School Math Lab on Vectors
This paper presents our design and experiment of a computer-assisted class laboratory on vectors in high-school. Our main goal is to improve the acquisition on notions by all pupi...
Maud Marchal, Peggy Provent, Frederic Ruyer, Pirou...
HPDC
2000
IEEE
15 years 10 months ago
Automatic Configuration and Run-time Adaptation of Distributed Applications
Increased platform heterogeneity and varying resource availability in distributed systems motivates the design of resource-aware applications, which ensure a desired performance l...
Fangzhe Chang, Vijay Karamcheti
190
Voted
PADS
1998
ACM
15 years 10 months ago
GloMoSim: A Library for Parallel Simulation of Large-Scale Wireless Networks
A number of library-based parallel and sequential network simulators have been designed. This paper describes a library, called GloMoSim (for Global Mobile system Simulator), for ...
Xiang Zeng, Rajive Bagrodia, Mario Gerla
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