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CBSE
2010
Springer
15 years 10 months ago
Reactive Model-Based Control of Reconfiguration in the Fractal Component-Based Model
Abstract. We present a technique for designing reconfiguration controllers in the Fractal component-based framework. We obtain discrete control loops that automatically enforce saf...
Gwenaël Delaval, Éric Rutten
182
Voted
ACMSE
2009
ACM
15 years 10 months ago
Educational software packages for the One Laptop Per Child (OLPC) XO laptop
The goal of the One Laptop Per Child program is “to provide children around the world with new opportunities to explore, experiment, and express themselves.” To stay true to t...
Michael Keating
AIIDE
2008
15 years 9 months ago
Combining Model-Based Meta-Reasoning and Reinforcement Learning for Adapting Game-Playing Agents
Human experience with interactive games will be enhanced if the software agents that play the game learn from their failures. Techniques such as reinforcement learning provide one...
Patrick Ulam, Joshua Jones, Ashok K. Goel
FLAIRS
2008
15 years 9 months ago
Win, Lose, or Get Out the Way - Eliminating Unnecessary Evaluation in Game Search
In this paper we present our approach of improving the traditional alpha-beta search process for strategic board games by modifying the method in two ways: 1) forgoing the evaluat...
Hsiu-Chin Lin, Colleen van Lent
WSC
2008
15 years 9 months ago
Tradeoffs in building a generic supply chain simulation capability
Building a simulation model for any large complex system requires high expertise and effort. These requirements can be reduced through building generic simulation capability that ...
Sanjay Jain
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