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» Designing digital video systems: modeling and scheduling
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COMCOM
2007
103views more  COMCOM 2007»
15 years 6 months ago
MPEG-21 digital items to support integration of heterogeneous multimedia content
The MELISA system is a distributed platform for multi-platform sports content broadcasting, providing end users with a wide range of real-time interactive services during the spor...
Kostas Karpouzis, Ilias Maglogiannis, Emmanuel Pap...
ICMCS
2005
IEEE
114views Multimedia» more  ICMCS 2005»
15 years 12 months ago
Decentralized periodic broadcasting for large-scale video streaming
Periodic broadcasting (PB) schemes are the most promising solution for building large-scale video streaming services. Existing PB schemes are all built around the traditional clie...
Ka Ki To, Jack Y. B. Lee, S.-H. Gary Chan
JOT
2006
109views more  JOT 2006»
15 years 6 months ago
UML 2.0 Notation for Modeling Real Time Task Scheduling
UML is the standard visual object modeling language which may be very useful as a system design communication language. However, UML as a real-time modeling language has limitatio...
María Cruz Valiente, Gonzalo Génova,...
CEE
2007
107views more  CEE 2007»
15 years 6 months ago
A non-preemptive scheduling algorithm for soft real-time systems
Real-time systems are often designed using preemptive scheduling and worst-case execution time estimates to guarantee the execution of high priority tasks. There is, however, an i...
Wenming Li, Krishna M. Kavi, Robert Akl
RTAS
2011
IEEE
14 years 10 months ago
Deterministic and Stochastic QoS Provision for Real-Time Control Systems
—In this paper, we propose two adaptive scheduling approaches to support real-time control applications with highly varying computation times. The use of a resource reservation s...
Daniele Fontanelli, Luigi Palopoli, Luca Greco