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» Designing digital video systems: modeling and scheduling
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CCIA
2009
Springer
15 years 7 months ago
Shout and Act
1 We adapt the Shout and Act algorithm to Digital Objects Preservation where agents explore file systems looking for digital objects to be preserved (victims). When they find somet...
Josep Lluís de la Rosa, Albert Trias i Mans...
UIST
2006
ACM
16 years 13 days ago
ModelCraft: capturing freehand annotations and edits on physical 3D models
With the availability of affordable new desktop fabrication techniques such as 3D printing and laser cutting, physical models are used increasingly often during the architectural ...
Hyunyoung Song, François Guimbretièr...
SIGGRAPH
1996
ACM
15 years 10 months ago
Technologies for Augmented Reality Systems: Realizing Ultrasound-Guided Needle Biopsies
We present a real-time stereoscopic video-see-through augmented reality (AR) system applied to the medical procedure known as ultrasound-guided needle biopsy of the breast. The AR...
Andrei State, Mark A. Livingston, William F. Garre...
FDG
2009
ACM
16 years 1 months ago
System for Automated Interactive Lighting (SAIL)
Successful lighting in video games is more than a physically accurate illumination model. Aesthetics and function are of equal or greater importance. Lighting designers may deviat...
Joseph A. Zupko, Magy Seif El-Nasr
EMSOFT
2006
Springer
15 years 10 months ago
Modeling a system controller for timing analysis
Upper bounds on worst-case execution times, which are commonly called WCET, are a prerequisite for validating the temporal correctness of tasks in a real-time system. Due to the e...
Stephan Thesing