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» Designing creative artificial systems
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ATAL
2010
Springer
15 years 7 months ago
Enumeration and exact design of weighted voting games
In many multiagent settings, situations arise in which agents must collectively make decisions while not every agent is supposed to have an equal amount of influence in the outcom...
Bart de Keijzer, Tomas Klos, Yingqian Zhang
ATAL
2009
Springer
16 years 22 days ago
From DPS to MAS to ...: continuing the trends
The most important and interesting of the computing challenges we are facing are those that involve the problems and opportunities afforded by massive decentralization and disinte...
Michael N. Huhns
ICARIS
2004
Springer
15 years 11 months ago
A Fractal Immune Network
Proteins are the driving force in development (embryogenesis) and the immune system. Here we describe how a model of proteins designed for evolutionary development in computers can...
Peter J. Bentley, Jon Timmis
ATAL
2008
Springer
15 years 8 months ago
Physical parameter optimization in swarms of ultra-low complexity agents
Physical agents (such as wheeled vehicles, UAVs, hovercraft, etc.) with simple control systems are often sensitive to changes in their physical design and control parameters. As s...
Ryan Connaughton, Paul W. Schermerhorn, Matthias S...
AIIDE
2009
15 years 7 months ago
Computational Support for Play Testing Game Sketches
Early-stage game prototypes need to be informative without requiring excessive commitments. Paper prototypes are frequently used as a way of trying out core mechanics while leavin...
Adam M. Smith, Mark J. Nelson, Michael Mateas