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DIGRA
2005
Springer
16 years 3 days ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen
ISQED
2003
IEEE
96views Hardware» more  ISQED 2003»
15 years 12 months ago
New DFM Approach Abstracts AltPSM Lithography Requirements for sub-100nm IC Design Domains
Approach Abstracts AltPSM Lithography Requirements for sub-100nm IC Design Domains Pradiptya Ghosh, Chung-shin Kang, Michael Sanie and David Pinto Numerical Technologies, 70 West P...
Pradiptya Ghosh, Chung-shin Kang, Michael Sanie, D...
CERA
2010
146views more  CERA 2010»
15 years 6 months ago
A Framework of Describing and Managing Engineering Analysis Modeling Knowledge for Design Validation
Engineering design is validated by engineering analysis. In the process for predicting the physical behavior of the design, the design components, physical mechanisms, etc. are id...
Yutaka Nomaguchi, Tomohiro Taguchi, Kikuo Fujita
VLSID
2005
IEEE
285views VLSI» more  VLSID 2005»
16 years 7 months ago
Power Monitors: A Framework for System-Level Power Estimation Using Heterogeneous Power Models
Abstract--Power analysis early in the design cycle is critical for the design of lowpower systems. With the move to system-level specifications and design methodologies, there has ...
Nikhil Bansal, Kanishka Lahiri, Anand Raghunathan,...
DAC
2002
ACM
16 years 7 months ago
Component-based design approach for multicore SoCs
This paper presents a high-level component-based methodology and design environment for application-specific multicore SoC architectures. Component-based design provides primitive...
Ahmed Amine Jerraya, Amer Baghdadi, Damien Lyonnar...