Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...
We present a design flow for the generation of application-specific multiprocessor architectures. In the flow, architectural parameters are first extracted from a high-level syste...
Design by Contract is a design methodology that promotes software reliability and reusability by requiring each component module to have a well-specified interface and leaves a mo...
Phillip L. Nico, Clark Savage Turner, Kimberly Kno...
In this paper, we discuss a methodology to design and synthesize analog CMOS components such as RF amplifiers. The inputs of the synthesis tool are the circuit specifications desc...
Chandrasekar Rajagopal, Karthik Sridhar, Adrian Nu...
ABSTRACT { Sub-micron technologies and the increasing size and complexity of integrated components have aggravated the eect of long interconnects and buses, compared to that of ga...