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CHI
2011
ACM
14 years 10 months ago
Placing a value on aesthetics in online casual games
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...
DAC
2001
ACM
16 years 7 months ago
Automatic Generation of Application-Specific Architectures for Heterogeneous Multiprocessor System-on-Chip
We present a design flow for the generation of application-specific multiprocessor architectures. In the flow, architectural parameters are first extracted from a high-level syste...
Damien Lyonnard, Sungjoo Yoo, Amer Baghdadi, Ahmed...
IASTEDSEA
2004
15 years 8 months ago
Insecurity by contract
Design by Contract is a design methodology that promotes software reliability and reusability by requiring each component module to have a well-specified interface and leaves a mo...
Phillip L. Nico, Clark Savage Turner, Kimberly Kno...
GLVLSI
2003
IEEE
194views VLSI» more  GLVLSI 2003»
15 years 12 months ago
RF CMOS circuit optimizing procedure and synthesis tool
In this paper, we discuss a methodology to design and synthesize analog CMOS components such as RF amplifiers. The inputs of the synthesis tool are the circuit specifications desc...
Chandrasekar Rajagopal, Karthik Sridhar, Adrian Nu...
ISLPED
1995
ACM
100views Hardware» more  ISLPED 1995»
15 years 10 months ago
Simultaneous scheduling and binding for power minimization during microarchitecture synthesis
ABSTRACT { Sub-micron technologies and the increasing size and complexity of integrated components have aggravated the e ect of long interconnects and buses, compared to that of ga...
Aurobindo Dasgupta, Ramesh Karri