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HRI
2006
ACM
16 years 14 days ago
A video game-based framework for analyzing human-robot interaction: characterizing interface design in real-time interactive mul
There is growing interest in mining the world of video games to find inspiration for human-robot interaction (HRI) design. This paper segments video game interaction into domain-i...
Justin Richer, Jill L. Drury
WOSP
2004
ACM
15 years 12 months ago
Early-stage performance modeling and its application for integrated embedded control software design
Most of current embedded control software (ECSW) development techniques deal only with performance specifications during the early software design phase and delay the modeling and...
Shige Wang, Kang G. Shin
CODES
2003
IEEE
15 years 11 months ago
Schedule-aware performance estimation of communication architecture for efficient design space exploration
In this paper, we are concerned about the performance estimation of bus-based architectures assuming that the task partitioning on the processing components is already determined....
Sungchan Kim, Chaeseok Im, Soonhoi Ha
SIGGRAPH
1991
ACM
15 years 10 months ago
Design and simulation of opera lighting and projection effects
A major problem challenging opera designers is the inability to coordinate lighting, projection systems, and set designs in the preliminary planning phase. New computer graphics t...
Julie Dorsey, François X. Sillion, Donald P...
DAGSTUHL
2003
15 years 7 months ago
Genetic Design: Amplifying Our Ability to Deal With Requirements Complexity
Individual functional requirements represent fragments of behavior, while a design that satisfies a set of functional requirements represents integrated behavior. This perspective ...
R. Geoff Dromey