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HPDC
2007
IEEE
16 years 20 days ago
Scaling multiplayer online games using proxy-server replication: a case study of Quake 2
Massively Multiplayer Online Games (MMOGs) are an increasingly popular class of real-time interactive distributed applications that require scalable architectures and parallelizat...
Jens Müller 0004, Sergei Gorlatch, Tobias Sch...
FCCM
2002
IEEE
171views VLSI» more  FCCM 2002»
15 years 11 months ago
Coarse-Grain Pipelining on Multiple FPGA Architectures
Reconfigurable systems, and in particular, FPGA-based custom computing machines, offer a unique opportunity to define application-specific architectures. These architectures offer...
Heidi E. Ziegler, Byoungro So, Mary W. Hall, Pedro...
NOSSDAV
2004
Springer
15 years 11 months ago
A framework for architecting peer-to-peer receiver-driven overlays
This paper presents a simple and scalable framework for architecting peer-to-peer overlays called Peer-to-peer Receiverdriven Overlay (or PRO). PRO is designed for non-interactive...
Reza Rejaie, Shad Stafford
LCPC
1997
Springer
15 years 10 months ago
PCRC-based HPF Compilation
This paper describes an ongoing e ort supported by ARPA PCRC (Parallel Compiler Runtime Consortium) project. In particular, we discuess the design and implementation of an HPF com...
Guansong Zhang, Bryan Carpenter, Geoffrey Fox, Xia...
TPDS
2008
124views more  TPDS 2008»
15 years 6 months ago
Efficient Breadth-First Search on the Cell/BE Processor
Multicore processors are an architectural paradigm shift that promises a dramatic increase in performance. But, they also bring an unprecedented level of complexity in algorithmic ...
Daniele Paolo Scarpazza, Oreste Villa, Fabrizio Pe...