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CHI
2009
ACM
16 years 7 months ago
Theory-driven design strategies for technologies that support behavior change in everyday life
In this paper, we propose design strategies for persuasive technologies that help people who want to change their everyday behaviors. Our strategies use theory and prior work to s...
Sunny Consolvo, David W. McDonald, James A. Landay
CHI
2006
ACM
16 years 7 months ago
Navigating persistent audio
This paper gives an overview of RadioActive, a largescale asynchronous audio messaging platform for mobile devices. It supports persistent chat spaces that allow users to engage i...
Aaron Zinman, Judith S. Donath
HUC
2007
Springer
16 years 20 days ago
Users and Batteries: Interactions and Adaptive Energy Management in Mobile Systems
Abstract. Battery lifetime has become one of the top usability concerns of mobile systems. While many endeavors have been devoted to improving battery lifetime, they have fallen sh...
Nilanjan Banerjee, Ahmad Rahmati, Mark D. Corner, ...
VR
2007
IEEE
195views Virtual Reality» more  VR 2007»
16 years 23 days ago
Active Text Drawing Styles for Outdoor Augmented Reality: A User-Based Study and Design Implications
A challenge in presenting augmenting information in outdoor augmented reality (AR) settings lies in the broad range of uncontrollable environmental conditions that may be present,...
Joseph L. Gabbard, J. Edward Swan II, Deborah Hix,...
ACMACE
2005
ACM
16 years 2 days ago
Designing a narrative-based audio only 3D game engine
Immersing players in believable and engaging virtual environments is a common goal for many interactive computer games. While PC-based audio only games set in virtual worlds have ...
Timothy Roden, Ian Parberry