Sciweavers

235 search results - page 27 / 47
» Designing and Implementing E-market Games
Sort
View
DAGSTUHL
2006
15 years 7 months ago
Bridging the Gap between Relocatability and Available Technology: The Erlangen Slot Machine
We present an FPGA-based reconfigurable platform called Erlangen Slot Machine (ESM). The main advantages of this platform are: First, the possibility for each module to access peri...
Diana Göhringer, Mateusz Majer, Jürgen T...
JSAC
2006
117views more  JSAC 2006»
15 years 6 months ago
A scalable network resource allocation mechanism with bounded efficiency loss
The design of pricing mechanisms for network resource allocation has two important objectives: 1) a simple and scalable end-to-end implementation and 2) efficiency of the resulting...
Ramesh Johari, John N. Tsitsiklis
AIM
2000
15 years 6 months ago
CMUNITED-98 Simulator Team
The CMUnited-98 simulator team became the 1998 RoboCup simulator league champion by winning all 8 of its games, outscoring opponents by a total of 66 0. CMUnited-98 builds upon the...
Peter Stone, Manuela M. Veloso, Patrick Riley
AGENTS
2001
Springer
15 years 10 months ago
It knows what you're going to do: adding anticipation to a Quakebot
The complexity of AI characters in computer games is continually improving; however they still fall short of human players. In this paper we describe an AI bot for the game Quake ...
John E. Laird
ICAC
2009
IEEE
16 years 27 days ago
Experiences with scheduling and mapping games for adaptive distributed systems: summary
We apply the concept of “games with a purpose” to NPcomplete mapping and scheduling problems in distributed systems and report our experiences. The particular context is a sch...
Bin Lin, Peter A. Dinda