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» Designing and Implementing E-market Games
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SIMVIS
2007
15 years 7 months ago
Market Research Using a Virtual Test Store on Gaming Technology
We present the market research tool ShelfAware which implements a virtual test store of a grocery store using gaming technology available on PCs. The purpose of ShelfAware is to s...
Wolfgang Leister, Ingvar Tjøstheim, Joachim...
ACMACE
2008
ACM
15 years 7 months ago
Photogeist: an augmented reality photography game
In this paper, we present Photogeist, a photography-based augmented reality game in which players use a physical handheld camera device to take pictures of floating virtual ghosts...
Cody Watts, Ehud Sharlin
SIROCCO
2010
15 years 7 months ago
On the Impact of Local Taxes in a Set Cover Game
Given a collection C of weighted subsets of a ground set E, the set cover problem is to find a minimum weight subset of C which covers all elements of E. We study a strategic game ...
Bruno Escoffier, Laurent Gourvès, Jé...
LREC
2010
135views Education» more  LREC 2010»
15 years 7 months ago
The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environm
The present paper reports on a recent effort that resulted in the establishment of a unique multimodal affect database, referred to as the PlayMancer database. This database was c...
Theodoros Kostoulas, Otilia Kocsis, Todor Ganchev,...
SIGECOM
2006
ACM
88views ECommerce» more  SIGECOM 2006»
15 years 12 months ago
Implementation with a bounded action space
While traditional mechanism design typically assumes isomorphism between the agents’ type- and action spaces, in many situations the agents face strict restrictions on their act...
Liad Blumrosen, Michal Feldman