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ATAL
2006
Springer
15 years 10 months ago
A comparison between mechanisms for sequential compute resource auctions
This paper describes simulations designed to test the relative efficiency of two different sequential auction mechanisms for allocating compute resources between users in a shared...
Andrew Byde
ATAL
2006
Springer
15 years 10 months ago
Robust Incentive-Compatible Feedback Payments
Abstract. Online reputation mechanisms need honest feedback to function effectively. Self interested agents report the truth only when explicit rewards offset the cost of reporting...
Radu Jurca, Boi Faltings
ATAL
2003
Springer
15 years 10 months ago
Analyzing the efficiency of strategies for MAS-based sensor interpretation and diagnosis
One of the factors holding back the application of multiagent, distributed approaches to large-scale sensor interpretation and diagnosis problems is the lack of good techniques fo...
Norman Carver, Ruj Akavipat
FLAIRS
2010
15 years 9 months ago
A Game Playing System for Use in Computer Science Education
The MAPLE Game Playing System is a web application and website that allows students to design and program game playing agents using the Python programming language. The system pro...
James MacGlashan, Don Miner, Marie desJardins
FLAIRS
2008
15 years 9 months ago
Win, Lose, or Get Out the Way - Eliminating Unnecessary Evaluation in Game Search
In this paper we present our approach of improving the traditional alpha-beta search process for strategic board games by modifying the method in two ways: 1) forgoing the evaluat...
Hsiu-Chin Lin, Colleen van Lent