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ATAL
2005
Springer
16 years 5 days ago
Automatic computer game balancing: a reinforcement learning approach
Designing agents whose behavior challenges human players adequately is a key issue in computer games development. This work presents a novel technique, based on reinforcement lear...
Gustavo Andrade, Geber Ramalho, Hugo Santana, Vinc...
MATES
2004
Springer
15 years 12 months ago
C-IPS: Specifying Decision Interdependencies in Negotiations
Negotiation is an important mechanism of coordination in multiagent systems. Contrary to early conceptualizations of negotiating agents, we believe that decisions regarding the neg...
Kay Schröter, Diemo Urbig
ATAL
2003
Springer
15 years 12 months ago
Multiagent diffusion and distributed optimization
Distributed problem solving by a multiagent system represents a promising approach to solving complex computational problems. However, many multiagent systems require certain degr...
Kwok Ching Tsui, Jiming Liu
CIA
2003
Springer
15 years 12 months ago
Send Fredo off to Do This, Send Fredo off to Do That
Abstract. Fredo is a generic domain-independent broker that creates valueadded information taking into account the preferences specified by its clients. Fredo uses ontology service...
Luís Miguel Botelho, Hugo Mendes, Pedro Fig...
HYBRID
2001
Springer
15 years 11 months ago
Hybrid Geodesics as Optimal Solutions to the Collision-Free Motion Planning Problem
In this paper we address the problem of designing energy minimizing collision-free maneuvers for multiple agents moving on a plane. We show that the problem is equivalent to that o...
Jianghai Hu, Maria Prandini, Karl Henrik Johansson...