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AAAI
2004
15 years 8 months ago
AI Characters and Directors for Interactive Computer Games
We are creating an environment for investigating the role of advanced AI in interactive, story-based computer games. This environment is based on the Unreal Tournament (UT) game e...
Brian Magerko, John E. Laird, Mazin Assanie, Alex ...
ATAL
2010
Springer
15 years 7 months ago
An evaluation tool for multiagent development techniques
Masev12 (MAs Software engineering EValuation framework) is an online application that allows analyzing and comparing methods, techniques and environments for developing MAS. Moreo...
Emilia Garcia, Adriana Giret, Vicente J. Botti
KES
2006
Springer
15 years 6 months ago
A Framework for distributed knowledge management in autonomous logistic processes
The trends and recent changes in logistics lead to complex and partially conflicting requirements on logistic planning and control systems. Due to the lack of efficiency of curren...
Hagen Langer, Jan D. Gehrke, Joachim Hammer, Marti...
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DCC
2011
IEEE
15 years 1 months ago
Collaboration in Distributed Hypothesis Testing with Quantized Prior Probabilities
The effect of quantization of prior probabilities in a collection of distributed Bayesian binary hypothesis testing problems over which the priors themselves vary is studied. In ...
Joong Bum Rhim, Lav R. Varshney, Vivek K. Goyal
EWSN
2009
Springer
16 years 7 months ago
secFleck: A Public Key Technology Platform for Wireless Sensor Networks
We describe the design and implementation of a public-key platform, secFleck, based on a commodity Trusted Platform Module (TPM) chip that extends the capability of a standard node...
Wen Hu, Peter I. Corke, Wen Chan Shih, Leslie Over...