This paper is concerned with a fixed-size population of autonomous agents facing unknown, possibly changing, environments. The motivation is to design an embodied evolutionary algo...
Procedural terrain generation is used to create landforms for applications such as computer games and flight simulators. While most of the existing work has concentrated on algori...
The growth of the Internet has led to new avenues for distance education. A crucial factor for the success of distance education is effective mechanisms for distance evaluation. E...
Abstract. Design patterns already proved successful in lowering the development time and number of errors of object-oriented software; now, they are, candidate to play a similar ro...
Massimo Cossentino, Luca Sabatucci, Antonio Chella
Mechatronic systems are embedded software systems with hard real-time requirements. Predictability is of paramount importance for these systems. Thus, their design has to take the...
Sven Burmester, Matthias Gehrke, Holger Giese, Sim...