We discuss issues in designing virtual humans for applications which require long-term voluntary use, and the problem of maintaining engagement with users over time. Concepts and t...
Timothy W. Bickmore, Daniel Schulman, Langxuan Yin
This paper reports the results of a multi-agent simulation designed to study the emergence and evolution of symbolic communication. The novelty of this model is that it considers s...
FLUX is a programming method for the design of agents that reason logically about their actions and sensor information in the presence of incomplete knowledge. The core of FLUX is...
We describe work done at three sites on designing conversational agents capable of incremental processing. We focus on the `middleware' layer in these systems, which takes ca...
David Schlangen, Timo Baumann, Hendrik Buschmeier,...
Agent-based participatory simulations are laboratory experiments designed like agent-based simulations and where humans access the simulation as software agents. This paper descri...