This paper describes two self-optimisation techniques that have been employed in the design of two exemplar agent-based mobile computing systems, namely Gullivers Genie and the Ag...
Rem W. Collier, Michael J. O'Grady, Gregory M. P. ...
The capability of perceiving the environment is crucial for advancing the level of autonomy and sophistication of (semi)autonomous robotic systems and determines the complexity of ...
Auctions are promising decentralized methods for teams of agents to allocate and re-allocate tasks among themselves in dynamic, partially known and time-constrained domains with p...
Creating believable agents with personality is a popular research area in game studies but academic research in this area usually focuses on one facet of personality - for example...
The need for negotiation in multi-agent systems stems from the requirement for agents to solve the problems posed by their interdependence upon one another. Negotiation provides a...
Simon Parsons, Carles Sierra, Nicholas R. Jennings