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» Designing a PC Game Engine
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ISPD
2003
ACM
133views Hardware» more  ISPD 2003»
15 years 11 months ago
Optimal minimum-delay/area zero-skew clock tree wire-sizing in pseudo-polynomial time
In 21st-Century VLSI design, clocking plays crucial roles for both performance and timing convergence. Due to their non-convex nature, optimal minimum-delay/area zero-skew wire-si...
Jeng-Liang Tsai, Tsung-Hao Chen, Charlie Chung-Pin...
OOPSLA
2010
Springer
15 years 4 months ago
Ficticious: MicroLanguages for interactive fiction
In this paper we provide an experience report where language oriented programming approaches are applied to complex game design. Ficticious is a G-expression based pidgin of sever...
James Dean Palmer
POPL
2005
ACM
16 years 6 months ago
Synthesis of interface specifications for Java classes
While a typical software component has a clearly specified (static) interface in terms of the methods and the input/output types they support, information about the correct sequen...
P. Madhusudan, Pavol Cerný, Rajeev Alur, Wo...
MM
2004
ACM
160views Multimedia» more  MM 2004»
15 years 11 months ago
New ways of worldmaking: the Alterne platform for VR art
We introduce a novel approach to the creation of Virtual Reality Art installations, which supports the design of alternative worlds, in which laws of Physics can be redefined to i...
Marc Cavazza, Jean-Luc Lugrin, Simon Hartley, Paol...
ICSE
2011
IEEE-ACM
14 years 9 months ago
JavAdaptor: unrestricted dynamic software updates for Java
Dynamic software updates (DSU) are one of the top-most features requested by developers and users. As a result, DSU is already standard in many dynamic programming languages. But,...
Mario Pukall, Alexander Grebhahn, Reimar Schrö...