Sciweavers

517 search results - page 31 / 104
» Designing Ubiquitous Computing Systems for Sports Equipment
Sort
View
ASSETS
2006
ACM
15 years 9 months ago
Where's my stuff?: design and evaluation of a mobile system for locating lost items for the visually impaired
Finding lost items is a common problem for the visually impaired and is something that computing technology can help alleviate. In this paper, we present the design and evaluation...
Julie A. Kientz, Shwetak N. Patel, Arwa Z. Tyebkha...
COBUILD
1998
Springer
15 years 10 months ago
Multiple-Computer User Interfaces: A Cooperative Environment Consisting of Multiple Digital Devices
Traditional graphical user interfaces (GUIs) are mainly designed for an environment consisting of a single display and a set of single input devices. However, in the near future we...
Jun Rekimoto
FPLAY
2008
15 years 7 months ago
Experience in the design and development of a game based on head-tracking input
Tracking technologies, such as eye and head-tracking, provide novel techniques for interacting with video games. For instance, players can shoot with their eyes in a first person ...
Jeffrey Yim, Eric Qiu, T. C. Nicholas Graham
FMSD
2006
183views more  FMSD 2006»
15 years 6 months ago
An algebraic theory for behavioral modeling and protocol synthesis in system design
The design productivity gap has been recognized by the semiconductor industry as one of the major threats to the continued growth of system-on-chips and embedded systems. Ad-hoc sy...
Jean-Pierre Talpin, Paul Le Guernic
HUC
2010
Springer
15 years 7 months ago
Running gestures: hands-free interaction during physical activity
This paper presents Running Gestures, an interaction technique that relies on foot gestures while running. A prototype and evaluation of one of the proposed gestures, a mid-stride...
Boris Smus, Vassilis Kostakos