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CGI
2000
IEEE
16 years 2 days ago
Dynamic 3D Maps and Their Texture-Based Design
Three-dimensional maps are fundamental tools for presenting, exploring, and manipulating geo data. This paper describes multiresolution concepts for 3D maps and their texture-base...
Jürgen Döllner, Klaus Hinrichs
MM
2000
ACM
217views Multimedia» more  MM 2000»
16 years 1 days ago
Design and implementation of the parallel multimedia file system based on message distribution
The two-layered distributed clustered server architecture consisting of a control server and a group of storage servers has been widely used to support multimedia file systems. Wi...
Seung-Ho Park, Si-Yong Park, Gwang Moon Kim, Ki-Do...
230
Voted
CODES
1999
IEEE
15 years 12 months ago
An MPEG-2 decoder case study as a driver for a system level design methodology
We present a case study on the design of a heterogeneous architecture for MPEG-2 video decoding. The primary objective of the case study is the validation of the SPADE methodology...
Pieter van der Wolf, Paul Lieverse, Mudit Goel, Da...
210
Voted
ICDCS
1999
IEEE
15 years 12 months ago
Design Considerations for Distributed Caching on the Internet
In this paper, we describe the design and implementation of an integrated architecture for cache systems that scale to hundreds or thousands of caches with thousands to millions o...
Renu Tewari, Michael Dahlin, Harrick M. Vin, Jonat...
195
Voted
STOC
1998
ACM
139views Algorithms» more  STOC 1998»
15 years 12 months ago
Analysis of Low Density Codes and Improved Designs Using Irregular Graphs
In [6], Gallager introduces a family of codes based on sparse bipartite graphs, which he calls low-density parity-check codes. He suggests a natural decoding algorithm for these c...
Michael Luby, Michael Mitzenmacher, Mohammad Amin ...