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ANLP
1997
103views more  ANLP 1997»
15 years 9 months ago
Natural Language in Four Spatial Interfaces
We describe our experiences building spoken language interfaces to four demonstration applications all involving 2- or 3-D spatial displays or gestural interactions: an air combat...
Kenneth Wauchope, Stephanie Everett, Dennis Perzan...
WSC
2000
15 years 9 months ago
An analytical model and an optimal scheduling heuristic for collective resource management
In the this paper, we study the problem of collective resource management. We first introduce the problem through realworld examples. Then we generalize the problem and build an a...
Qiang Sun
WSC
1997
15 years 9 months ago
Activate This Classroom at Time Now
Active and cooperative learning methods represent a paradigm shift in the delivery of engineering education. These techniques recognize that the passive model of the typical colle...
Manuel D. Rossetti
BMCBI
2008
166views more  BMCBI 2008»
15 years 6 months ago
QuantPrime - a flexible tool for reliable high-throughput primer design for quantitative PCR
Background: Medium- to large-scale expression profiling using quantitative polymerase chain reaction (qPCR) assays are becoming increasingly important in genomics research. A majo...
Samuel Arvidsson, Miroslaw Kwasniewski, Diego Maur...
DIGRA
2005
Springer
16 years 1 months ago
Theory as Game: Designing the Game Game
Is there a way to analyze games by the means of a game? Is there a way to brainstorm game ideas and design solutions through theory? Finnish scholar and game designer Aki Järvine...
Aki Järvinen