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IWEC
2007
15 years 8 months ago
Pass the Ball: Game-Based Learning of Software Design
Based on our experience using active learning methods to teach object-oriented software design we propose a game-based approach to take the classroom experience into a virtual envi...
Guillermo Jiménez-Díaz, Mercedes G&o...
AAAI
1998
15 years 8 months ago
Design Principles for Intelligent Environments
This paper describes design criteria for creating highly embedded, interactive spaces that we call Intelligent Environments. The motivation for building these systems is to bring ...
Michael H. Coen
JCP
2007
135views more  JCP 2007»
15 years 7 months ago
A Design Requirements Framework for Mobile Learning Environments
—This paper proposes a conceptual framework for mobile learning applications that provides systematic support for mobile learning experience design. It is based on a combination ...
David Parsons, Hokyoung Ryu, Mark Cranshaw
WSC
2000
15 years 8 months ago
Dynamic component substitution in web-based simulation
Recent breakthroughs in communication and software engineering has resulted in significant growth of web-based computing. Web-based techniques have been employed for modeling, sim...
Dhananjai Madhava Rao, Philip A. Wilsey
FPGA
2008
ACM
136views FPGA» more  FPGA 2008»
15 years 8 months ago
A complexity-effective architecture for accelerating full-system multiprocessor simulations using FPGAs
Functional full-system simulators are powerful and versatile research tools for accelerating architectural exploration and advanced software development. Their main shortcoming is...
Eric S. Chung, Eriko Nurvitadhi, James C. Hoe, Bab...