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CHI
2010
ACM
16 years 1 months ago
Crowdsourcing graphical perception: using mechanical turk to assess visualization design
Understanding perception is critical to effective visualization design. With its low cost and scalability, crowdsourcing presents an attractive option for evaluating the large des...
Jeffrey Heer, Michael Bostock
ASPDAC
2007
ACM
131views Hardware» more  ASPDAC 2007»
15 years 11 months ago
Fast Flip-Chip Pin-Out Designation Respin by Pin-Block Design and Floorplanning for Package-Board Codesign
Deep submicron effects drive the complication in designing chips, as well as in package designs and communications between package and board. As a result, the iterative interface d...
Ren-Jie Lee, Ming-Fang Lai, Hung-Ming Chen
EMSOFT
2008
Springer
15 years 8 months ago
Randomized directed testing (REDIRECT) for Simulink/Stateflow models
The Simulink/Stateflow (SL/SF) environment from Mathworks is becoming the de facto standard in industry for model based development of embedded control systems. Many commercial to...
Manoranjan Satpathy, Anand Yeolekar, S. Ramesh
CHI
1994
ACM
15 years 11 months ago
What HCI designers can learn from video game designers
Computer users have tasks they need to perform, and are therefore motivated to overcome poorly designed interfaces. With video games, there is no external motivation for the task ...
Randy Pausch, Rich Gold, Tim Skelly, David Thiel
MUE
2009
IEEE
144views Multimedia» more  MUE 2009»
16 years 1 months ago
Maxtream: Stabilizing P2P Streaming by Active Prediction of Behavior Patterns
In theory, peer-to-peer (P2P) based streaming designs and simulations provide a promising alternative to serverbased streaming systems both in cost and scalability. In practice ho...
Shay Horovitz, Danny Dolev