This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
This paper discusses the use of design patterns during the transition phase from analysis to design of object-oriented systems. Pattern mining, which is the process of finding and...
Detailed or cycle-accurate/bit-accurate (CABA) simulation is a critical phase in the design flow of embedded systems. However, with increasing system complexity, full detailed sim...
Embedded Peer-to-Peer Systems (EP2P) represent a new challenge in the development of software for distributed systems. The main objective of the SMEPP (Secure Middleware for Embed...
Creativity as modeled using the recluse genius paradigm fails to recognize the necessity and value of the collaborative aspects involved. Enhancing the creative output of teams wi...