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CHI
2010
ACM
15 years 10 months ago
Designing games for learning: insights from conversations with designers
This paper presents insights about design practices that can lead to effective and fun games for learning, gleaned from interviews with experienced game developers. We based our a...
Katherine Isbister, Mary Flanagan, Chelsea Hash
JOT
2006
107views more  JOT 2006»
15 years 6 months ago
Object-Oriented Design Patterns for Detailed Design
This paper discusses the use of design patterns during the transition phase from analysis to design of object-oriented systems. Pattern mining, which is the process of finding and...
W. Al-Ahmad
CASES
2008
ACM
15 years 8 months ago
Multi-granularity sampling for simulating concurrent heterogeneous applications
Detailed or cycle-accurate/bit-accurate (CABA) simulation is a critical phase in the design flow of embedded systems. However, with increasing system complexity, full detailed sim...
Melhem Tawk, Khaled Z. Ibrahim, Smaïl Niar
177
Voted
SIMUTOOLS
2008
15 years 8 months ago
Simulating SMEPP middleware
Embedded Peer-to-Peer Systems (EP2P) represent a new challenge in the development of software for distributed systems. The main objective of the SMEPP (Secure Middleware for Embed...
Javier Barbarán, Carlos Bonilla, Jose &Aacu...
HICSS
2009
IEEE
114views Biometrics» more  HICSS 2009»
15 years 10 months ago
Groupware for Design: An Interactive System to Facilitate Creative Processes in Team Design Work
Creativity as modeled using the recluse genius paradigm fails to recognize the necessity and value of the collaborative aspects involved. Enhancing the creative output of teams wi...
Arjun Venkataswamy, Rajinder Sodhi, Yerkin Abdildi...