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CONCURRENCY
1998
139views more  CONCURRENCY 1998»
15 years 6 months ago
Applications experience in Jade
This paper presents our experience developing applications in Jade, a portable, implicitly parallel programming language designed for exploiting task-level concurrency. Jade progr...
Martin C. Rinard
WWW
2007
ACM
16 years 7 months ago
GeoTV: navigating geocoded rss to create an iptv experience
The Web is rapidly moving towards a platform for mass collaboration in content production and consumption from three screens: computers, mobile phones, and TVs. While there has be...
Yih-Farn Chen, Giuseppe Di Fabbrizio, David C. Gib...
CHI
2003
ACM
16 years 7 months ago
Where on-line meets on the streets: experiences with mobile mixed reality games
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
CHI
2009
ACM
16 years 1 months ago
O' game, can you feel my frustration?: improving user's gaming experience via stresscam
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
VLDB
2007
ACM
134views Database» more  VLDB 2007»
16 years 22 days ago
Challenges and Experience in Prototyping a Multi-Modal Stream Analytic and Monitoring Application on System S
In this paper, we describe the challenges of prototyping a reference application on System S, a distributed stream processing middleware under development at IBM Research. With a ...
Kun-Lung Wu, Philip S. Yu, Bugra Gedik, Kirsten Hi...