This paper presents our experience developing applications in Jade, a portable, implicitly parallel programming language designed for exploiting task-level concurrency. Jade progr...
The Web is rapidly moving towards a platform for mass collaboration in content production and consumption from three screens: computers, mobile phones, and TVs. While there has be...
Yih-Farn Chen, Giuseppe Di Fabbrizio, David C. Gib...
We describe two games in which online participants collaborated with mobile participants on the city streets. In the first, the players were online and professional performers wer...
Martin Flintham, Steve Benford, Rob Anastasi, Terr...
One of the major challenges of video game design is to have appropriate difficulty levels for users in order to maximize the entertainment value of the game. Game players may lose...
Chang Yun, Dvijesh Shastri, Ioannis Pavlidis, Zhig...
In this paper, we describe the challenges of prototyping a reference application on System S, a distributed stream processing middleware under development at IBM Research. With a ...
Kun-Lung Wu, Philip S. Yu, Bugra Gedik, Kirsten Hi...