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MKWI
2008
130views Business» more  MKWI 2008»
15 years 8 months ago
Refactoring of Agent-based Simulation Models
: There is a general agreement that the design and development of multiagent simulation models is highly time and effort consuming
Cornelia Triebig, Franziska Klügl
CORR
2010
Springer
126views Education» more  CORR 2010»
15 years 6 months ago
Visibility maintenance via controlled invariance for leader-follower Dubins-like vehicles
The paper studies the visibility maintenance problem (VMP) for a leader-follower pair of robots modelled as first-order dynamic systems and proposes an original solution based on t...
Fabio Morbidi, Francesco Bullo, Domenico Prattichi...
DATE
1999
IEEE
172views Hardware» more  DATE 1999»
15 years 11 months ago
An Object-Based Executable Model for Simulation of Real-Time Hw/Sw Systems
This paper describes a simulation technique for RealTime Hw/Sw systems based on an object executable model. It allows designers to seamlessly estimate and verify their solutions f...
Olivier Pasquier, Jean Paul Calvez
ACMACE
2007
ACM
15 years 10 months ago
Methods for evaluating games: how to measure usability and user experience in games?
This workshop addresses current needs in the games developers' community and games industry to evaluate the overall user experience of games. New forms of interaction techniq...
Regina Bernhaupt, Manfred Eckschlager, Manfred Tsc...
ICC
2009
IEEE
122views Communications» more  ICC 2009»
16 years 1 months ago
Using Area Hierarchy for Multi-Resolution Storage and Search in Large Wireless Sensor Networks
—We consider multi-resolution storage, a technique for providing scalable adaptive data fidelity, necessary for many applications of large wireless sensor networks (WSNs). Altho...
Konrad Iwanicki, Maarten van Steen