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IWEC
2010
15 years 8 months ago
The 'Interactive' of Interactive Storytelling: Customizing the Gaming Experience
In this article, we define interactive storytelling as a gaming experience where the form and content of the game is customized in real time and tailored to the preferences and ne...
Barbaros Bostan, Tim Marsh
HVEI
2009
15 years 4 months ago
Internet experiments: methods, guidelines, metadata
The Internet experiment is now a well-established and widely used method. The present paper describes guidelines for the proper conduct of Internet experiments, e.g. handling of d...
Ulf-Dietrich Reips
ATAL
2004
Springer
15 years 12 months ago
Experiments in Human Multi-Issue Negotiation: Analysis and Support
The purpose of this paper is to report on experiments in (human) multi-issue negotiation and their analysis, and to present a generic software environment supporting such an analy...
Tibor Bosse, Catholijn M. Jonker, Jan Treur
HCI
2011
14 years 10 months ago
Practical Aspects of Running Experiments with Human Participants
There can often be a gap between theory and its implications for practice in human-behavioral studies. This gap can be particularly significant outside psychology departments. Most...
Frank E. Ritter, Jong W. Kim, Jonathan H. Morgan, ...
IJOE
2011
118views more  IJOE 2011»
15 years 1 months ago
Three Online Neutron Beam Experiments Based on the iLab Shared Architecture
- Students at MIT have traditionally executed certain experiments in the containment building of the MIT nuclear reactor as part of courses in Nuclear Engineering and the third yea...
Kimberly DeLong, Judson V. Harward, Philip H. Bail...