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GAMEON
2009
15 years 4 months ago
Explorations in Player Motivations: Game Mechanics
This article, assuming that player motivations are the outcome of continuous player-environment interactions, applies the needs framework of Murray (1938) to a computer game and i...
Barbaros Bostan, Ugur Kaplancali
WSC
2007
15 years 8 months ago
A simulation course for high school students
Computer simulation presents a variety of opportunities for high school students to receive exposure to mathematics and engineering in the real world. We describe in a highlevel w...
David Goldsman
ENGL
2008
118views more  ENGL 2008»
15 years 6 months ago
Hybrid Architecture of Genetic Algorithm and Simulated Annealing
This paper discusses novel dedicated hardware architecture for hybrid optimization based on Genetic algorithm (GA) and Simulated Annealing (SA). The proposed architecture achieves ...
Masaya Yoshikawa, Hironori Yamauchi, Hidekazu Tera...
ICCD
2007
IEEE
157views Hardware» more  ICCD 2007»
16 years 3 months ago
Combining cluster sampling with single pass methods for efficient sampling regimen design
Microarchitectural simulation is orders of magnitude slower than native execution. As more elements are accurately modeled, problems associated with slow simulation are further ex...
Paul D. Bryan, Thomas M. Conte
ICCAD
2001
IEEE
185views Hardware» more  ICCAD 2001»
16 years 3 months ago
Application-Driven Processor Design Exploration for Power-Performance Trade-off Analysis
1 - This paper presents an efficient design exploration environment for high-end core processors. The heart of the proposed design exploration framework is a two-level simulation e...
Diana Marculescu, Anoop Iyer