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DAC
1997
ACM
15 years 10 months ago
System Level Fixed-Point Design Based on an Interpolative Approach
The design process for xed-point implementations either in software or in hardware requires a bit-true speci cation of the algorithm in order to analyze quantization e ects on an...
Markus Willems, Volker Bürsgens, Holger Kedin...
DMDW
2000
173views Management» more  DMDW 2000»
15 years 7 months ago
A quality-based framework for physical data warehouse design
Data warehousing is a software infrastructure which supports OLAP applications by providing a collection of tools which allow data extraction and cleaning, data integration and ag...
Mokrane Bouzeghoub, Zoubida Kedad
JNW
2008
86views more  JNW 2008»
15 years 6 months ago
A Railway Signal Control System by Optical LAN and Design Simplification
When replace railway interlocking devices, setting up of large number of signal cables and confirming of wiring connections are required. So, it is worried that serious transport d...
Takashi Kunifuji, Jun Nishiyama, Hiroyuki Sugahara...
DAGSTUHL
2004
15 years 7 months ago
Simplicity Considered Fundamental to Design for Predictability
Complexity is the core problem of contemporary information technology, as the "artificial complicatedness" of its artefacts is exploding. Intellectually easy and economic...
Wolfgang A. Halang
HCI
2009
15 years 4 months ago
Game Usability Heuristics (PLAY) for Evaluating and Designing Better Games: The Next Iteration
Game developers have begun applying formal human-computer interaction (HCI) principles in design. Desurvire et al [2] adapted a set of Heuristics for productivity software to games...
Heather Desurvire, Charlotte Wiberg