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» Designing Interfaces for art applications
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ECBS
2002
IEEE
118views Hardware» more  ECBS 2002»
15 years 11 months ago
On the Relation between Design Contracts and Errors: A Software Development Strategy
When designing a software module or system, a systems engineer must consider and differentiate between how the system responds to external and internal errors. External errors can...
Eivind J. Nordby, Martin Blom, Anna Brunstrom
CHI
2005
ACM
16 years 7 months ago
DeDe: design and evaluation of a context-enhanced mobile messaging system
This paper presents the design, implementation and validation of an enhanced mobile phone messaging system (DeDe), allowing the sender to define the context in which the message w...
Younghee Jung, Per Persson, Jan Blom
IPPS
2007
IEEE
16 years 29 days ago
The Design and Implementation of Checkpoint/Restart Process Fault Tolerance for Open MPI
To be able to fully exploit ever larger computing platforms, modern HPC applications and system software must be able to tolerate inevitable faults. Historically, MPI implementati...
Joshua Hursey, Jeffrey M. Squyres, Timothy Mattox,...
175
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NETGAMES
2006
ACM
16 years 18 days ago
A new approach on wearable game design and its evaluation
As technologies evolve and computer systems shrink to the size of matchboxes, also their field of application shifts in new directions. Our permanent companions, mobile phones, p...
Christian Bertelsmeyer, Erik Koch, Alexander H. Sc...
FCCM
2002
IEEE
174views VLSI» more  FCCM 2002»
15 years 11 months ago
PAM-Blox II: Design and Evaluation of C++ Module Generation for Computing with FPGAs
This paper explores the implications of integrating flexible module generation into a compiler for FPGAs. The objective is to improve the programmabilityof FPGAs, or in other wor...
Oskar Mencer