Designing a two-person game involves identifying the game model to compute the best moves, the user interface (the "view") to play the game, and the controller to coordi...
This paper charts the distinctive challenges of designing mobile experiences for cyclists and presents two studies of mobile cyclebased experiences: one a heritage tour; the other...
Duncan Rowland, Martin Flintham, Leif Oppermann, J...
A great effort has been made today in the area of Artificial Intelligence for defining reliable automated planning systems that can be applied in real life applications. That le...
Tiago Stegun Vaquero, Victor Romero, Flavio Tonida...
Virtual garment design and simulation involves a combination of a large range of techniques, involving mechanical simulation, collision detection, and user interface techniques fo...
In this paper, we reflect on the design and deployment process of MAGICBoard, a public display deployed in a university setting that solicits the electronic votes and opinions of ...
Anthony Tang, Matthias Finke, Michael Blackstock, ...