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NETGAMES
2004
ACM
15 years 12 months ago
Lightweight QoS-support for networked mobile gaming
In this paper, we present an approach to provide Quality of Service (QoS) for networked mobile gaming. In order to examine the QoS requirements of mobile games, we ported a simple...
Marcel Busse, Bernd Lamparter, Martin Mauve, Wolfg...
INFOCOM
2009
IEEE
16 years 1 months ago
Analysis of Adaptive Incentive Protocols for P2P Networks
— Incentive protocols play a crucial role to encourage cooperation among nodes in networking applications. The aim of this paper is to provide a general analytical framework to a...
Ben Q. Zhao, John C. S. Lui, Dah-Ming Chiu
DEXA
2007
Springer
173views Database» more  DEXA 2007»
16 years 18 days ago
A P2P Technique for Continuous k-Nearest-Neighbor Query in Road Networks
Due to the high frequency in location updates and the expensive cost of continuous query processing, server computation capacity and wireless communication bandwidth are the two li...
Fuyu Liu, Kien A. Hua, Tai T. Do
ICIP
2005
IEEE
16 years 1 days ago
Adaptive transcoding proxy architecture for video streaming in mobile networks
Wireless video streaming is an area of extensive research due to the error-prone nature of the radio channel with variations in throughput and delay. In mobile networks, handovers...
Matthias Dick, Jens Brandt, Verena Kahmann, Lars C...
ICMCS
2005
IEEE
113views Multimedia» more  ICMCS 2005»
16 years 1 days ago
Network-Adaptive Frame-Expansion-Based Packet Video Coding for Erasure Channels
This paper proposes a novel error-resilient packet video coding method which is designed to operate on unreliable IP networks suffering from large bursts of packet losses. The mai...
Andrew G. Backhouse, Irene Y. H. Gu