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ACMACE
2004
ACM
16 years 6 days ago
AR-bowling: immersive and realistic game play in real environments using augmented reality
The game and entertainment industry plays an enormous role within the development and extensive usage of new technologies. They are one major technology driver concerning the deve...
Carsten Matysczok, Rafael Radkowski, Jan Berssenbr...
CF
2004
ACM
16 years 6 days ago
An architectural framework and a middleware for cooperating smart components
In a future networked physical world, a myriad of smart sensors and actuators assess and control aspects of their environments and autonomously act in response to it. Examples ran...
Antonio Casimiro, Jörg Kaiser, Paulo Ver&iacu...
IUI
2004
ACM
16 years 6 days ago
Identifying adaptation dimensions in digital talking books
We have developed an automatic DTB production platform [3], which is capable of flexibly generating different user interfaces for talking books. DTBs are built from digital copies ...
Carlos Duarte, Luís Carriço
MIR
2004
ACM
92views Multimedia» more  MIR 2004»
16 years 6 days ago
Researchexplorer: gaining insights through exploration in multimedia scientific data
An increasing amount of heterogeneous information about scientific research is becoming available on-line. This potentially allows users to explore the information from multiple p...
Bo Gong, Rahul Singh, Ramesh Jain
SIGECOM
2004
ACM
129views ECommerce» more  SIGECOM 2004»
16 years 6 days ago
Evaluating example-based search tools
A crucial element in consumer electronic commerce is a catalog tool that not only finds the product for the user, but also convinces him that he has made the best choice. To do th...
Pearl Huan Z. Pu, Pratyush Kumar
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