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INFOCOM
2006
IEEE
16 years 13 days ago
On the Sensitivity of Online Game Playing Time to Network QoS
Abstract— Online gaming is one of the most profitable businesses on the Internet. Among various threats to continuous player subscriptions, network lags are particularly notorio...
Kuan-Ta Chen, Polly Huang, Guo-Shiuan Wang, Chun-Y...
INFOCOM
2006
IEEE
16 years 13 days ago
Mobile Emulab: A Robotic Wireless and Sensor Network Testbed
Abstract— Simulation has been the dominant research methodology in wireless and sensor networking. When mobility is added, real-world experimentation is especially rare. However,...
David Johnson, Tim Stack, Russ Fish, Daniel Montra...
IPPS
2006
IEEE
16 years 13 days ago
Broadcasting and routing in faulty mesh networks
— Broadcasting is a data communication task in which one processor sends the same message to all other processors. Routing is a task where a source processor sends a message to a...
Milos Stojmenovic, Amiya Nayak
ISCA
2006
IEEE
169views Hardware» more  ISCA 2006»
16 years 13 days ago
Balanced Cache: Reducing Conflict Misses of Direct-Mapped Caches
Level one cache normally resides on a processor’s critical path, which determines the clock frequency. Directmapped caches exhibit fast access time but poor hit rates compared w...
Chuanjun Zhang
ISCAS
2006
IEEE
122views Hardware» more  ISCAS 2006»
16 years 12 days ago
256-channel integrated neural interface and spatio-temporal signal processor
Abstract- We present an architecture and VLSI implemen- Various strategies in the analysis of spatio-temporal dynamtation of a distributed neural interface and spatio-temporal ics ...
J. N. Y. Aziz, Roman Genov, B. R. Bardakjian, M. D...
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