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NETWORK
2008
150views more  NETWORK 2008»
15 years 6 months ago
WiMAX networks: from access to service platform
Recently, WiMAX has been proposed as an attractive wireless communication technology for providing broadband access for metropolitan areas. Despite its salient features from the t...
Kejie Lu, Yi Qian, Hsiao-Hwa Chen, Shengli Fu
NETGAMES
2006
ACM
16 years 14 days ago
Cheat detection for MMORPG on P2P environments
In recent years, MMORPG has become popular. In order to improve scalability of game system, several P2P-based architectures have been proposed. However, in P2P-based gaming archit...
Takato Izaiku, Shinya Yamamoto, Yoshihiro Murata, ...
MOBICOM
2004
ACM
15 years 12 months ago
Practical robust localization over large-scale 802.11 wireless networks
We demonstrate a system built using probabilistic techniques that allows for remarkably accurate localization across our entire office building using nothing more than the built-...
Andreas Haeberlen, Eliot Flannery, Andrew M. Ladd,...
ACISP
1997
Springer
15 years 10 months ago
Enabling Technology for the Trading of MPEG-encoded Video
tracts, pp. 11-17. (http://www.qucis.queens.ca/achallc97/papers/p028.html) Alexa, Melina; Rostek, Lothar Pattern Concordances - TATOE calls XGrammar. Presented at ACH -ALLC97, King...
Jana Dittmann, Arnd Steinmetz
IMC
2007
ACM
15 years 8 months ago
I tube, you tube, everybody tubes: analyzing the world's largest user generated content video system
User Generated Content (UGC) is re-shaping the way people watch video and TV, with millions of video producers and consumers. In particular, UGC sites are creating new viewing pat...
Meeyoung Cha, Haewoon Kwak, Pablo Rodriguez, Yong-...
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