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» Designing Behaviors for Information Agents
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AMEC
2003
Springer
15 years 11 months ago
Choosing Samples to Compute Heuristic-Strategy Nash Equilibrium
Auctions define games of incomplete information for which it is often too hard to compute the exact Bayesian-Nash equilibrium. Instead, the infinite strategy space is often popu...
William E. Walsh, David C. Parkes, Rajarshi Das
AVI
2004
15 years 7 months ago
Xface: MPEG-4 based open source toolkit for 3D Facial Animation
In this paper, we present our open source, platform independent toolkit for developing 3D talking agents, namely Xface. It relies on MPEG-4 Face Animation (FA) standard. The toolk...
Koray Balci
CN
1998
100views more  CN 1998»
15 years 6 months ago
Metabroker: A Generic Broker for Electronic Commerce
In traditional commerce, brokers act as middlemen between customers and providers, aggregating, repackaging and adding value to products, services or information. In the broadest ...
Steve J. Caughey, David B. Ingham, Paul Watson
AAAI
2006
15 years 7 months ago
LOCATE Intelligent Systems Demonstration: Adapting Help to the Cognitive Styles of Users
LOCATE is workspace layout design software that also serves as a testbed for developing and refining principles of adaptive aiding. This demonstration illustrates LOCATE's ab...
Jack L. Edwards, Greg Scott
CHI
2009
ACM
16 years 7 months ago
Lessons from brain age on persuasion for computer security
Users generally have difficulty understanding and managing computer security tasks. We examined Nintendo's Brain Age games for ways to help users remember more secure passwor...
Alain Forget, Sonia Chiasson, Robert Biddle