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AAAI
2000
15 years 7 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
AAAI
2010
15 years 8 months ago
SAP Speaks PDDL
In several application areas for Planning, in particular helping with the creation of new processes in Business Process Management (BPM), a major obstacle lies in the modeling. Ob...
Jörg Hoffmann, Ingo Weber, Frank Michael Kraf...
AAMAS
2010
Springer
15 years 6 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
AR
1998
124views more  AR 1998»
15 years 6 months ago
The CMUnited-98 champion small-robot team
Robotic soccer presents a large spectrum of challenging research opportunities. In this article, we present the main research and technical contributions of our champion CMUnited-...
Manuela M. Veloso, Michael H. Bowling, Peter Stone
SIGECOM
2004
ACM
120views ECommerce» more  SIGECOM 2004»
15 years 12 months ago
Computational criticisms of the revelation principle
The revelation principle is a cornerstone tool in mechanism design. It states that one can restrict attention, without loss in the designer’s objective, to mechanisms in which A...
Vincent Conitzer, Tuomas Sandholm