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» Designing Behaviors for Information Agents
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AAAI
2007
15 years 8 months ago
Fluxplayer: A Successful General Game Player
General Game Playing (GGP) is the art of designing programs that are capable of playing previously unknown games of a wide variety by being told nothing but the rules of the game....
Stephan Schiffel, Michael Thielscher
AAAI
2010
15 years 8 months ago
Stability and Incentive Compatibility in a Kernel-Based Combinatorial Auction
We present the design and analysis of an approximately incentive-compatible combinatorial auction. In just a single run, the auction is able to extract enough value information fr...
Sébastien Lahaie
FLAIRS
2003
15 years 8 months ago
Advantages of Brahms for Specifying and Implementing a Multiagent Human-Robotic Exploration System
We have developed a model-based, distributed architecture that integrates diverse components in a system designed for lunar and planetary surface operations: an astronaut’s spac...
William J. Clancey, Maarten Sierhuis, Charis Kaski...
ATAL
2010
Springer
15 years 7 months ago
Virtual world builder toolkit
In this paper we present a system that automatically generates a 3D virtual world from a virtual institution (VI) specification, namely of activities that will take place in the v...
T. Trescak, M. Esteva, I. Rodriguez, J. Morales
AAAI
2008
15 years 8 months ago
Semantical Considerations on Dialectical and Practical Commitments
This paper studies commitments in multiagent systems. A dialectical commitment corresponds to an agent taking a position about a putative fact, including for the sake of argument....
Munindar P. Singh