Sciweavers

2177 search results - page 244 / 436
» Designing Behaviors for Information Agents
Sort
View
IPPS
2007
IEEE
16 years 25 days ago
A Genetic Approach for Distributing Semantic Databases of Crowd Simulations
Last years have witnessed how crowd simulations have become an essential tool for many virtual environment applications. These applications require both rendering visually plausib...
Miguel Lozano, Juan M. Orduña, Vicente Cave...
SIGECOM
2006
ACM
88views ECommerce» more  SIGECOM 2006»
16 years 14 days ago
Implementation with a bounded action space
While traditional mechanism design typically assumes isomorphism between the agents’ type- and action spaces, in many situations the agents face strict restrictions on their act...
Liad Blumrosen, Michal Feldman
AAAI
2007
15 years 8 months ago
Authorial Idioms for Target Distributions in TTD-MDPs
In designing Markov Decision Processes (MDP), one must define the world, its dynamics, a set of actions, and a reward function. MDPs are often applied in situations where there i...
David L. Roberts, Sooraj Bhat, Kenneth St. Clair, ...
IUI
2006
ACM
16 years 15 days ago
Who's asking for help?: a Bayesian approach to intelligent assistance
Automated software customization is drawing increasing attention as a means to help users deal with the scope, complexity, potential intrusiveness, and ever-changing nature of mod...
Bowen Hui, Craig Boutilier
WEBNET
2000
15 years 7 months ago
Experiences from the Development and Use of Simulation Software for Complex Systems Education
In this paper, we present our lessons from the design and use of two educational software tools for teaching behavioral modeling to graduate students of digital art. The tools, Pai...
Elpida Tzafestas