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FORTE
2001
15 years 8 months ago
Stepwise Design with Message Sequence Charts
Use cases are useful in various stages of the software process. They are very often described using text that has to be interpreted by system designers. This could lead to implemen...
Ferhat Khendek, Stephan Bourduas, Daniel Vincent
CHI
2011
ACM
14 years 10 months ago
Playable data: characterizing the design space of game-y infographics
This work explores the intersection between infographics and games by examining how to embed meaningful visual analytic interactions into game mechanics that in turn impact user b...
Nicholas Diakopoulos, Funda Kivran-Swaine, Mor Naa...
CSCW
2008
ACM
15 years 8 months ago
Game design principles in everyday fitness applications
The global obesity epidemic has prompted our community to explore the potential for technology to play a stronger role in promoting healthier lifestyles. Although there are severa...
Taj Campbell, Brian Ngo, James Fogarty
EDUTAINMENT
2008
Springer
15 years 8 months ago
Teaching Machine Learning to Design Students
Machine learning is a key technology to design and create intelligent systems, products, and related services. Like many other design departments, we are faced with the challenge t...
Bram van der Vlist, Rick van de Westelaken, Christ...
CHI
2008
ACM
15 years 7 months ago
Secrets and lies in computer-mediated interaction: theory, methods and design
The keeping of secrets and practicing of deception are commonplace in everyday social interaction. They also serve an important role in encouraging social cohesion. However, for H...
Adam N. Joinson, Jeffrey T. Hancock, Pamela Briggs