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» Designing Behaviors for Information Agents
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AI
2008
Springer
15 years 6 months ago
Fault tolerant mechanism design
We introduce the notion of fault tolerant mechanism design, which extends the standard game theoretic framework of mechanism design to allow for uncertainty about execution. Speci...
Ryan Porter, Amir Ronen, Yoav Shoham, Moshe Tennen...
ATAL
2009
Springer
16 years 1 months ago
A self-organizing neural network architecture for intentional planning agents
This paper presents a model of neural network embodiment of intentions and planning mechanisms for autonomous agents. The model bridges the dichotomy of symbolic and non-symbolic ...
Budhitama Subagdja, Ah-Hwee Tan
AGENTS
1997
Springer
15 years 10 months ago
Agent-Based Expert Assistance for Visual Problem Solving
This paper presents a domain-independent architecture for facilitating visual problem solving between robots or softbots and humans. The architecture de nes virtual and human agen...
Erika Rogers, Robin R. Murphy, Barb Ericson
AMEC
2004
Springer
15 years 12 months ago
An Evolutionary Game-Theoretic Comparison of Two Double-Auction Market Designs
In this paper we describe an analysis of two double auction markets— the clearing house auction and the continuous double auction. The complexity of these institutions is such th...
Steve Phelps, Simon Parsons, Peter McBurney
DOLAP
2006
ACM
16 years 15 days ago
Designing what-if analysis: towards a methodology
In order to be able to evaluate beforehand the impact of a strategical or tactical move, decision makers need reliable previsional systems. What-if analysis satisfies this need b...
Matteo Golfarelli, Stefano Rizzi, Andrea Proli