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» Designers' natural descriptions of interactive behaviors
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AAAI
2000
15 years 7 months ago
Interactive Training for Synthetic Characters
Compelling synthetic characters must behave in ways that reflect their past experience and thus allow for individual personalization. We therefore need a method that allows charac...
Song-Yee Yoon, Robert C. Burke, Bruce Blumberg, Ge...
AAMAS
2010
Springer
15 years 6 months ago
Teaching a pet-robot to understand user feedback through interactive virtual training tasks
Abstract In this paper, we present a human-robot teaching framework that uses "virtual" games as a means for adapting a robot to its user through natural interaction in a...
Anja Austermann, Seiji Yamada
FDL
2004
IEEE
15 years 9 months ago
A Functional Programming Framework of Heterogeneous Model of Computation for System Design
System-on-Chip (SOC) and other complex distributed hardware/software systems contain heterogeneous components such as DSPs, micro-controllers, application specific logic etc., whi...
Deepak Mathaikutty, Hiren D. Patel, Sandeep K. Shu...
IUI
2000
ACM
15 years 10 months ago
Expression constraints in multimodal human-computer interaction
Thanks to recent scientific advances, it is now possible to design multimodal interfaces allowing the use of speech and pointing out gestures on a touchscreen. However, present sp...
Sandrine Robbe-Reiter, Noelle Carbonell, Pierre Da...
UML
1999
Springer
15 years 10 months ago
Extending Architectural Representation in UML with View Integration
UML has established itself as the leading OO analysis and design methodology. Recently, it has also been increasingly used as a foundation for representing numerous (diagrammatic) ...
Alexander Egyed, Nenad Medvidovic