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ETRA
2006
ACM
114views Biometrics» more  ETRA 2006»
16 years 24 days ago
Visual attention in 3D video games
Understanding players’ visual attention patterns within an interactive 3D game environment is an important research area that can improve game level design and graphics. Several...
Su Yan, Magy Seif El-Nasr
SIGSOFT
2008
ACM
16 years 7 months ago
Why do developers neglect exception handling?
In this paper, we explore the problems associated with exception handling from a new dimension: the human. We designed a study that evaluates (1) different perspectives of softwar...
Carsten Görg, Hina Shah, Mary Jean Harrold
CHI
2007
ACM
16 years 7 months ago
Appropriation of a MMS-based comic creator: from system functionalities to resources for action
Technologies can be used ? or appropriated ? in different ways by different users, but how do the use patterns evolve, and how can design facilitate such evolution? This paper app...
Antti Salovaara
CHI
2005
ACM
16 years 7 months ago
Distract-R: rapid prototyping and evaluation of in-vehicle interfaces
As driver distraction from in-vehicle devices increasingly becomes a concern on our roadways, researchers have searched for better scientific understanding of distraction along wi...
Dario D. Salvucci, Mark Zuber, Ekaterina Beregovai...
HPCA
2003
IEEE
16 years 7 months ago
A Statistically Rigorous Approach for Improving Simulation Methodology
Due to cost, time, and flexibility constraints, simulators are often used to explore the design space when developing a new processor architecture, as well as when evaluating the ...
Joshua J. Yi, David J. Lilja, Douglas M. Hawkins