Conferences are still valuable for established attendees and potential new audiences, and the overall audience for events can be increased, helping alleviate competition between p...
As part of a comparative ethnographic study of everyday life of young professionals in London, Los Angeles, and Tokyo, we conducted a detailed survey of wallets and their contents...
Scott D. Mainwaring, Ken Anderson, Michele F. Chan...
This paper describes an approach towards automating the identification of design problems with three-dimensional mediated or gaming environments through the capture and query of u...
Tim Marsh, Kiyoung Yang, Cyrus Shahabi, Wee Ling W...
Authentic practice in science requires access to phenomena. In this paper, we introduce RoomQuake, an application designed to foster the growth of a community of learning around s...
Video-mediated communication systems such as teleconferencing and videophone have become popular. As with face-to-face communication, non-verbal cues such as gaze, facial expressi...