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» Design-oriented human-computer interaction
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CHI
2005
ACM
16 years 7 months ago
Flexible timeline user interface using constraints
Authoring tools routinely include a timeline representation to allow the author to specify the sequence of animations and interactions. However, traditional static timelines are b...
Kazutaka Kurihara, David Vronay, Takeo Igarashi
CHI
2005
ACM
16 years 7 months ago
Programmatic semantics for natural language interfaces
An important way of making interfaces usable by nonexpert users is to enable the use of natural language input, as in natural language query interfaces to databases, or MUDs and M...
Hugo Liu, Henry Lieberman
CHI
2005
ACM
16 years 7 months ago
Resizing beyond widgets: object resizing techniques for immersive virtual environments
The most common technique for resizing 3D objects in virtual environments is the use of 3D widgets. However, such techniques often exhibit usability problems due to difficulties i...
John F. Lucas, Ji-Sun Kim, Doug A. Bowman
CHI
2005
ACM
16 years 7 months ago
A transformation strategy for multi-device menus and toolbars
The increasing variety of different devices with different screen size, interaction paradigms and application areas raises the need for new technologies of cross-device developmen...
Kai Richter
CHI
2004
ACM
16 years 7 months ago
Labeling images with a computer game
We introduce a new interactive system: a game that is fun and can be used to create valuable output. When people play the game they help determine the contents of images by provid...
Luis von Ahn, Laura Dabbish