The role of computers in the modern office has tended to split our activities between virtual interactions in the realm of the computer and physical interactions with real objects...
Roy Want, Kenneth P. Fishkin, Anuj Gujar, Beverly ...
Inspired by Hill and Hollan’s original work [6], we have been developing a theory of interaction history and building tools to apply this theory to navigation in a complex infor...
We live in a three dimensional world, and much of what we do and how we interact in the physical world has a strong spatial component. Unfortunately, most of our interaction with t...
ActiMates™ Barney™ represents a new form of interactive learning product for two- to five-year old children: a small computer that looks like an animated plush doll. He can be...
Trajectory-based interactions, such as navigating through nested-menus, drawing curves, and moving in 3D worlds, are becoming common tasks in modern computer interfaces. Users’ ...