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CHI
2011
ACM
14 years 10 months ago
Placing a value on aesthetics in online casual games
Game designers frequently invest in aesthetic improvements such as music, sound effects, and animations. However, their exact value for attracting and retaining players remains un...
Erik Andersen, Yun-En Liu, Rich Snider, Roy Szeto,...
CHI
2011
ACM
14 years 10 months ago
OldGen: mobile phone personalization for older adults
Mobile devices are currently difficult to customize for the usability needs of elderly users. The elderly are instead referred to specially designed “senior phones” or softwar...
Alex Olwal, Dimitris Lachanas, Ermioni Zacharouli
CHI
2011
ACM
14 years 10 months ago
Feedlack detects missing feedback in web applications
While usability methods such as user studies and inspections can reveal a wide range of problems, they do so for only a subset of an application’s features and states. We presen...
Andrew J. Ko, Xing Zhang
CHI
2011
ACM
14 years 10 months ago
Social and technical challenges in parenting teens' social media use
With millions of teenagers on the Internet, millions of parents are trying to understand what their teens are doing and why. Understanding how technology use impacts teens‘ lear...
Sarita Yardi, Amy Bruckman
CHI
2011
ACM
14 years 10 months ago
The impact of network structure on breaking ties in online social networks: unfollowing on twitter
We investigate the breaking of ties between individuals in the online social network of Twitter, a hugely popular social media service. Building on sociology concepts such as stre...
Funda Kivran-Swaine, Priya Govindan, Mor Naaman